How should I go about using the make command? (I have tried on both VS and VSCode, on VSCode I even downloaded an extra extension, but always run into the same error message: make : The term 'make' is not recognized as the name of a cmdlet, function, script file, or operable program. In the usage section on Github, it says to use a make command to get a CMD-utility. I have spent hours looking at tutorials, downloading all sorts of different programs and tools, but am still unsure about how to actually do it. This project is hosted by The FLTK Team.Essentially, I am trying to use this set of programs, which you are supposed to use a "make" command in order to activate everything/have it all come together. All other content is copyright 1998-2022 by Bill Spitzak and others. To unsubscribe from this group and stop receiving emails from it, send an email to view this discussion on the web visit. You received this message because you are subscribed to the Google Groups "fltk.general" group. In 1.4, and is the preferred way to build FLTK on all Similar to the above, but I think it also discusses the new there's a section that covers building your own Makefiles, I do see in the "FLTK Basics" section of the FLTK docs: If all is the first target defined in the makefile (which is usually the case), you just run make Running make is easy to run most of the time (because. I could swear either Ian or Matt wrote an article on all this, Offhand I'd guess that you can invoke fltk-config to output toĪnd then use perl/sed/awk/whatever to jiggle those files intoĪnd then 'include' those files in your NMAKE to set those In addition, Main.cpp and L.hpp uses a class object C. The header files (mainly the hpp) contain both implementation and declaration.
hpp/h files (calling it L.hpp,D.h,UC.hpp). I think there's a README file in the fltk I am trying to make a makefile for my project which makes out of a Main.cpp file which includes some. However, a cmake build of FLTK might provide an NMAKE Makefile If I remember correctly, nmake doesn'tĪ way to invoke an external program and pass the output to a
I can't remember if there's a technique to do this in Windows On windows if you build your app with mingw/msys, you should This is fine in a gnu make environment with a unixy compiler. Both GNU make (used in Linux) and nmake have. This works (I just tested it on my Ubuntu machine). Its probably not impossible, but most likely so hard that it would be easier to write two makefiles anyway. LDFLAGS=$(shell $(FLTKCONFIG) -use-images So put that all together, and you end up with a fairly complete That gets rid of any ambiguity for which version of FLTK is LDFLAGS=$(shell $(FLTKCONFIG) -use-images -ldstaticflags) # Path to a specific FLTK version's fltk-config scriptįLTKCONFIG=/usr/local/src/fltk-1.4.x-git/fltk-configĬXXFLAGS=$(shell $(FLTKCONFIG) -cxxflags) So you'd use this instead to set those three variables: Since fltk-config is usually not in the PATH, and there mightįLTK on your drive, it's best to use a specific path to the and together that makes a simple Makefile for an app called and then you'd compile and link your app with these With various options to get at least these three things:ġ) $(CXX) - the name of the compiler (e.g. I was trying to setup a make file as provided in the video tutorial and I just setup a build target to see it working. Generally the technique is to have your Makefile invoke Those flags used to last build fltk so you can use them in I end up updating the Makefile, by hand, to compile the code.
The signal procesing group verifies the code on Windows, and then I end up with the libraries. I have the situation where I am the unix user, and I get C generated from Matlab Coder that is designed for Windows. (for consistency and library compatibility), fltk-config is Coder: Create a Makefile for Linux from Windows. When you write a program, you should write a. Make gets its knowledge of how to build your program from a file called the makefile, which lists each of the non-source files and how to compute it from other files. Since you should compile your app with similar flags used to Make is a tool which controls the generation of executables and other non-source files of a program from the program's source files.
In the make folder I got the NMake Makefile.vc for windows